Spells & Bardic Songs
Spellcasting Types & Spell Effects: There are six unique types of spellcasting. Each type grants access to its own range of spell effects:
- Arcane Magic (Sorcery): Alarm, Animate Object, Comprehension, Containment, Counterspell, Flight, Invisibility, Scrying, Summon Creature, Suppress Magic, Teleportation, & Ward
- Divine Magic (Mysticism): Cure, Death Ward, Detect Afflictions, Improve Faculty, Light, Luck, Preservation, Quick Heal, Recovery, Restore, Resurrection, & Steal Magic
- Elemental Magic (Geomancy): Air Control, Animate Minion: Elemental, Creation, Disintegrate, Fire Control, Phase Shift, Reinforce, Slick, Stone Control, Wall, Water Control, & Weaken
- Mental Magic (Mysticism): Charm: Sapient, Commune: Sapient, Concentrate, Distract, Dream Craft, False Memories, Illusion, Insanity, Mind Reading: Sapient, Mind Scanning, Mind Shield, Object Reading, Root, Telekinesis, & Telepathy
- Nature Magic (Geomancy): Charm: Bestial, Commune: Bestial, Detect Creatures: Living, Freedom, Hasten, Mind Reading: Bestial, Obscurement: Physical, Plant Control, Rouse, Shapechange, Sleep, Sustenance, & Weather Control
- Shadow Magic (Sorcery): Animate Minion: Undead, Bad Luck, Commune: Undead, Death, Detect Creatures: Undead, Entangle, Fear, Obscurement: Darkness, Paralyze, Sensory Deprivation, Silence, Siphon, Siphon Faculty, & Slow
- Common Spell Effects: Damage, Damage Aura, Damage Field, Resistance, & Sensory Augmentation
Bardic Songs: Bards are able to infuse their songs with magic. Each song consists of one or more melodies and one ending coda:
- Basic Melodies: Concentrate, Distract, Improve Faculty, & Resistance
- Advanced Melodies: Counterspell, Fear, & Freedom
- Basic Codas: Damage, Insanity, Quick Heal, Root, Rouse, & Sleep
- Advanced Codas: Bad Luck, Hasten, Luck, Paralyze, & Slow